Welcome! My name is Kat Bella and I am an interactive developer of websites, games, and social applications. I am also a composer and enjoy creating original scores for video games and short films.

Feel free to look around and check out my portfolio and music reels. I am available for music commissions upon request. The Contact page lists several ways to get in touch with me.

Web Dev
Game Dev
Rouse LA
G3
Cecilia Lugo
Theo London
Jason Derulo
Ferrari Boyz
NRA Country
Ketel One
Maybach

Rouse LA Jewelry Site | Rouse LA needed a site that could function as a gallery, storefront, and a blog. This site was built using a custom Wordpress theme and integrating various plugins. The background image scales with the browser window size and the blog is an imported Tumblr feed that was styled to fit the site theme.

The Gibberlings 3 Modding Community Site | The Gibberlings 3 is an online community dedicated to creating and supporting modifications and add-ons to PC games built on the Infinity Engine. My friend T.C. Dale designed the site and I built it using XHTML, CSS3, and JQuery. The site also utilizes the Invision Power Board for community discussion. I created the skin for this component.

Cecilia Lugo Online Portfolio Site | I designed and developed this site for my friend and fellow game developer Cecilia Lugo. She wanted a sleek but simple layout where she could showcase her design and art pieces. The site was designed in Adobe Photoshop and built in HTML5, CSS3, and JQuery.

Theophilus London Playlist App | This Flash-based playlist sharing app was already built. My job here was to take the designs given to me and reskin it. I used Photoshop, Flash Professional, and Flash Builder for this.

Jason Derulo Playlist App | Another Flash-based playlist sharing app. Again, I did the reskin for this.

Ferrari Boyz Playlist App | Another reskin.

"NRA Country" Facebook App | NRA Country wanted a Facebook page for their Artist of the Month, country singer Justin Moore. The page was built using HTML5, CSS3, some JQuery, and the Facebook API. I also built a HTML 5 video player that had Flash fallback for older browsers.

Ketel One Vodka Website | This site was a team effort for vodka company Ketel One. My job consisted of building a video player for the advertisements that also provided Flash fallback for older browsers. I also did a significant amount of image editing, retouching, and optimization, as well as content/copy input, editing, and did extensive testing to ensure cross-browser compatibility.

"Get Self Made" Facebook App | This Facebook app for the Maybach Music Group features a financial goal planner that allows users to create a goal and keep track of it while checking out their friends' goals and listening to some tracks by Maybach at the same time. I sliced up the design using Photoshop and developed the front end, including the animation, using Actionscript 3 and Flash Professional.

"How Does She Do It?" Facebook App | This game was developed for the release of the movie "I Don't Know How She Does It" starring Sarah Jessica Parker. It was developed in Flash Professional using Actionscript 3. The Facebook page itself was done in HTML5/CSS and used some JQuery plugins and the Facebook API for event creation and sharing with friends. The player has 45 seconds to catch as many objects as they can.

"Curren$y J.E.T.S. Flight Simulator" Facebook App | This Facebook Flash game was developed for the rapper Curren$y using the Facebook API and Actionscript 3. The object of the game is to catch all the power ups without being hit by fireballs in the process. The game has 10 levels which get harder as the player progresses.

Barbie Groom and Glam Pups | This Flash game was developed to help market Mattel's full version of the game for the Nintendo Wii and DS. Players choose their dog breed, dress them up, and take a picture that they can save to their desktop. I built the audio component using Actionscript 3. I also did some UI work and built the original prototype for the game, as well as some extensive QA testing.

NPC Dialogue Builder | This was a small but handy program I created using Adobe AIR and Flash Professional that creates a custom Non Player Character that one can add to their Infinity Engine game (ie: Baldur's Gate, Icewind Dale). Programmed in Actionscript 3. Requires Adobe AIR.

Shattered Dreams | This game was my final university project/indie game project that I completed with two of my friends. It is a 2D sidescroller adventure game about a boy who must venture into his sister's dreams to save her from the monsters that inhabit her mind. The game was built with the XNA framework and programmed in C#. I designed and programmed the UI, menu system, and wrote the game's original score. Download the Game

Shattered Dreams | Another screenshot of one of the levels. Each level was a part of the protagonist's sister's mind. The player must collect items called Key Memories in order to advance to the next level. Download the Game

Shattered Dreams UI Part 1 | Some samples of UI control hints I designed in Photoshop. The game is playable on the PC and XBOX 360, so I made a set of control hints for both platforms. Download the Game

Shattered Dreams UI Part 2 | More UI samples. This screen shows the health bars and power up icons. Download the Game

Shattered Dreams Main Screen | The main entry screen for the game. Control images are dynamic depending on what platform the game is being played on. Download the Game

Dark GDK Demo 1 | A first person fantasy demo I programmed using the Dark GDK engine, the Tree Party add on, and C++. Cheap water effects simulated using matrices. I created the music, textures, and heightmaps as well. Download the Demo (Windows only. Requires DirectX 9)

Dark GDK Demo 2 | Another screenshot of Dark GDK demo. Keyboard controls allow the player to change the color of the trees and create a wind gust. Download the Demo (Windows only. Requires DirectX 9)

Classical Music Demo Reel | These songs are some of my favorites and are a combination of songs from my first album, "Symphonic I" and songs I composed for others that were used in their projects.

Independent Projects Reel | These are songs I composed in my spare time that didn't really get used for anything. A few of them made it into Infinity Engine mods. Most of these are the full tracks.

Shattered Dreams Game Score | This collection consists of songs from the original game soundtrack of my independent video game, "Shattered Dreams".

Infinity Engine Mods Reel | Although I completed a few mods on my own, I also composed music for other modders in the Infinity Engine community to put in their own creations. Some of these mods required entire soundtracks.

Electronica/Dance Music Demo Reel | This was more of a challenge I created for myself to see how I would fare if I branched out of the classical genre. I thought I did a pretty decent job, though I don't expect to hear these on the next big trance mix album anytime soon.

Massively Mosaic Online | Say Design was building an Adobe AIR app and needed a looping electronica track and accompanying sound effects.

Rhythm | This Flash-based platformer was produced by EA and developed by Say Design. While I did participate in some minor programming tasks, my main job on the project was to compose all the music and most of the sound effects. The game revolves around using power ups that play different genres of music, so it was a good opportunity for me to try out some new playing styles.

For general inquiries or music commissions, I can be reached using the form below. Alternatively, you can reach me via email.

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